Posts Tagged ‘strafe jumping’
qzdm14 Red Armor Pit Defense Tactics
Just some really simple tactics that really give a player a leg up on this map while trying to cover both quad damage and the red armor. First is the entry, pad to window ledge, second is the red armor theft, pad to red armor, third is a juke tactic, fourth is another juke tactic, fifth is a quad area walk around for that easy shot in the back when trying to chase someone out of the quad room right before quad damage spawns.
Demo: qzdm14_radefense_tactics.dm_73 (10 clicks)
qzctf1 Mid jumps both ways
Two simple jumps for qzctf1. The first jump is a strafe jump of sorts that uses the details of the map to allow you to jump across the middle area where the red armor spawns. The second jump is the rocket jump version of this jump and in this specific jump I’m demonstrating the ease of this jump by doing the rocket jump nearly vertical at something close to 90 degrees.
Demo: qzctf1_midcover_bothways.dm_73 (10 clicks)
qzdm8 Cross Strafejump
I really don’t understand why but every time you get into a debate with someone about trick jumping and how good/bad you are at doing it, this particular jump gets brought up. Its not easy, but its not super hard either. So I’m posting it up just for the simple fact that I can.
Demo: I can produce this at anytime on request.
qzdm6 Bridge to Rail in Reverse ?!?
heh, This needs no description i wouldn’t think. Its pretty clear whats happening, all thats left is mastering your challenges. =)
Demo: Sry, This one stay with me. =)
qzdm12 The Staples
This is probably one of the most over looked strategy jumps in the game. The map is properly named “The Dredworks” with its hatred by most quake players. But this hatred can be blamed on 2 very common over sights to the map. The first is control over the BFG10k and the other is knowing how to move around on the map. The first major mistake most players make is staying on the ground floor. This leaves you open to attack from the 2 floors above you. Its a good rule of thumb to remember “if you control the skies, you won the battle”. This is also the case with qzdm12. One of the tricks to roaming the map and staying off the ground floor is to stay on the second level. These 2 jumps were once referred to as “The staples” as they are the basic necessity for roaming and controlling this map. The First is fairly easy, its just using the map details to your advantage. The second is abit more challenging as it requires speed to allow you to jump directly to the next platform. It is also possible to jump directly to the platform on the opposite side of the map as well.
QuakeLive Demo qzdm12_staples.dm_73 (13 clicks)
Original HQ Video qzdm12_staples_hq_xvid (4 clicks)









