Archive for the ‘qzdm6’ Category

PostHeaderIconqzdm6 archway bugs

Another CA tactic that I thought you may want to use on the ole so popular dm6 “the campgrounds”. This specific tactic or “bug” allows you to stick to the corner of the archway door in high spam areas allowing you to have entry without exposure. Also allows you to fool your enemies into thinking you have less health then you actualy do because of your distance from the prediction fire and nade spams.

Demos: q3schools_qzdm6_archway_bugs.zip (1 Download)

PostHeaderIconqzdm6 archway jumps for Clan Arena

some handy little jumps that could be used for one of those nasty clan arena spawns. With the aid of a simple rocket you can get out of the stairwell quick and easy and with out being frag bait for too long.

Demos: q3schools_archway_demos_p1.zip (5 Downloads)

PostHeaderIconqzdm6 Bridge to Rail in Reverse ?!?

heh, This needs no description i wouldn’t think. Its pretty clear whats happening, all thats left is mastering your challenges. =)

Demo: Sry, This one stay with me. =)

PostHeaderIcon6 straight on dm6 live action

Here is a clip i dug up from a warmup session while waiting on a scrim to start. Just playing around, I was curious how many plasma based tricks i could do with the default 100 cells given to you in ClanArena. I got 5 out of it, and might have been able to get more if I had been a tiny bit more resourceful.

Thanks to Flip CASHEWS for the demo and for taking the time to try to record me screwing around all while getting nagged with rails from the members on my team.

Sry no demos for this one.

Ventrilo Server
Supporters
  • French Frag Factory
  • Holysh1t.net
  • InGame – Germany
  • Planet Quake
  • Quake Live TV
  • Tasty Cast
Links
  • Follow Us on Twitter
  • HUD Tutorials
  • Onykage’s Homesite
  • QL Dynamic Forum Sig
  • QuakeLive Config Gen
This site uses a Hackadelic PlugIn, Hackadelic Codification 0.2.