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Learn kotlin OOP


Sure! In Kotlin, classes are blueprints for creating objects. They encapsulate data for the object and define the operations that can be performed on that data. Here's a simple explanation with an example:

Declaring a Class

You declare a class using the class keyword followed by the class name.

Example

class Person {
// Properties (attributes)
var name: String = ""
var age: Int = 0

// Methods (functions)
fun speak() {
println("Hello, my name is $name and I am $age years old.")
}
}

Creating Objects

You create an object (instance) of a class using the class name followed by parentheses ().

Example

fun main() {
// Creating objects of the Person class
val person1 = Person()
val person2 = Person()

// Accessing properties and methods
person1.name = "Alice"
person1.age = 30
person1.speak() // Output: Hello, my name is Alice and I am 30 years old.

person2.name = "Bob"
person2.age = 25
person2.speak() // Output: Hello, my name is Bob and I am 25 years old.
}

Constructors

You can define a constructor to initialize properties when an object is created.

Example

class Person(var name: String, var age: Int) {
// Methods (functions)
fun speak() {
println("Hello, my name is $name and I am $age years old.")
}
}

fun main() {
// Creating objects of the Person class using the constructor
val person1 = Person("Alice", 30)
val person2 = Person("Bob", 25)

// Accessing properties and methods
person1.speak() // Output: Hello, my name is Alice and I am 30 years old.
person2.speak() // Output: Hello, my name is Bob and I am 25 years old.
}

Inheritance

You can create a subclass that inherits properties and methods from a superclass.

Example

open class Animal(var species: String)

class Dog(species: String, var breed: String) : Animal(species)

fun main() {
val dog = Dog("Canine", "Golden Retriever")
println("Species: ${dog.species}, Breed: ${dog.breed}") // Output: Species: Canine, Breed: Golden Retriever
}

Conclusion

Classes in Kotlin are fundamental for object-oriented programming. They allow you to encapsulate data and behavior into objects, providing a structured and modular approach to software development. By understanding classes and how to create and use objects, you can build complex and scalable applications in Kotlin.

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