3Ds Max - Material
Material
Use the material to apply the material to any object such as glass, steel, or wood.
The objects appear in real view when rendering. The object can also take an image with this tool.
Material tool can be used in two ways.
- Tool menu: rendering -> Material editor -> Slate material editor. (Figure 6)
- Main toolbar -> Material editor (figure7)
- Click on material/ Map browser button. (figure 8)
- Select material type like Architectural. (Figure 9)
- Click on diffuse map button. (figure 10)
- Click on Bitmap and Click on Ok. (figure 11)
- Select Any Image which you want and click on open button. (figure 12)
- Drag material and leave on the model. And click on show button. (figure 13)