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3Ds Max - Relax


Relax

The relax modifier changes the apparent surface tension in a mesh by moving vertices closer to, or away from, their neighbors.  The typical result is that, the object gets smoother and a little smaller as the vertices move towards an average center point. You can see the most pronounced effects on objects with sharp corners and edges.

Step1: Create a plane.

Fig.98

Step2: Convert plan to editable poly by right clicking on the plan.

Fig. 99

Step3: click on the vertex option of editable poly. Then select two vertex of plan.

Fig.100

Step4: Right click on the move tool. Then specify distance of Z-axis.

Fig101

Step5: Select all the vertex then click on modify tab and select relax tool.

Fig.102

Step6: First uncheck keep boundary pts fixed option and specify parameters.

Fig.103

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