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3Ds Max - Morpher


Morpher

If a tool has already been used with any other object, and that tool is now required to apply to any other object. Then use the morpher tool for it. Many tools can be applied together at this time.

Step1: First of all, create a box with stretch tool.

Fig.66

Step2:  After that create a box with twist tool.

Fig.67

Step3: Now, again create a box for morpher.

Fig.68

Step4: Select the box which was made for the morpher. Then click on modify tab and select morpher tool.

Fig.69

Step5: Right click on empty button. Then click on pick from scene button.

Fig. 70

Step6: Then pick first box that was stretch.

Fig.71

Step7: Again right click on empty button. However, on second button. Then click on pick from scene button.

Fig.72

Step8: Then pick second box that was twist.

Fig.73

Step9: After that, specify value of stretch and twist.

Fig.74

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