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3Ds Max - Turbosmooth


Turbo smooth

TurboSmooth is a powerful modifier in Autodesk 3ds Max that allows you to create smooth and rounded surfaces from low-polygon models. It’s commonly used for achieving high-quality, organic shapes and detailed models. Here’s how you can use TurboSmooth:

  1. Applying TurboSmooth:

    • Select the object (usually a mesh) that you want to smooth.
    • Go to the Modifiers panel.
    • Click on TurboSmooth (or MeshSmooth in older versions).
    • Adjust the Iterations parameter to control the level of smoothing. Higher iterations result in smoother surfaces.
  2. Smoothing Groups:

    • TurboSmooth uses smoothing groups to determine which faces should be smoothed together.
    • Assign different smoothing groups to parts of your model to control how edges are smoothed.
    • You can set smoothing groups manually or use the Auto Smooth option.
  3. Render Iterations:

    • The Render Iterations parameter allows you to specify a different level of smoothing for rendering.
    • You can keep the viewport iterations lower for faster interaction and increase the render iterations for final output.
  4. Chamfered Edges:

    • To create chamfered or beveled edges, apply another TurboSmooth modifier on top of the first one.
    • Adjust the iterations as needed to achieve the desired level of detail.

Remember that TurboSmooth increases the polygon count, so use it judiciously based on your project requirements. Experiment with different settings to achieve the desired look!

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