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Quad Patch in 3Ds Max


Quad patch create a flat grid with a default of 36 visible rectangular facets. A hidden line divides each facet  into two triangular faces for a total of 72 faces. The plane can be convert into acurve shape from the quad patch.

Step 1: First of all, create a quad patch.

Figure 48: Quad Patch

Step 2: Select quad patch and click on the right button of mouse. Then click on convert editable patch.

Figure 49 Convert editable patch

Step 3: Set up the orthographic view. Then Select vertex mode and select some vertex as it has been given in the image.

Figure 50: Select vertex

Step 4: Click on move tool and move Z-axis up side.

Figure 51 : Drag Vertex

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